POV-Ray : Newsgroups : povray.beta-test : Marble + Turbulence + Isosurface ( bug ? ) : Re: Marble + Turbulence + Isosurface ( bug ? ) Server Time
30 Jul 2024 10:19:35 EDT (-0400)
  Re: Marble + Turbulence + Isosurface ( bug ? )  
From: Marc-Hendrik Bremer
Date: 29 Nov 2001 15:12:02
Message: <3c069692@news.povray.org>
Thorsten Froehlich schrieb in Nachricht <3c068cd1@news.povray.org>...
>In article <3c0688b6@news.povray.org> , "Marc-Hendrik Bremer"
><Mar### [at] t-onlinede> wrote:
>
>> Perhaps it's related to the marble + turbulence bug reported as fixed in
the
>> next beta?
>
>Yes, but I don't understand what the isosurface has to do with marble.  As
>far as I can tell the isosurface doesn't use marbel, so where am I supposed
>to look for a problem?  In the marble plane or the isosurface?  If it is in
>the marble plane, why is there an isosurface in the scene?
>

The Iso on it's own has nothing to do wth the marble. It's just that looking
through the translucent Iso shows the turbulated pattern on the plane as if
it's not turbulated. Checker or gradient y does not behave that way.

In addition, the container-object is visible in that it shows the
unturbulated marble, too, but in a blocky way.

The first problem is partly resolveable by a low accuracy and removing the
f3(x,y,z)*0-part. But even with very low settings, you don't get the "real"
turbulated marble-pattern, but something which seems to be sized down.
The second one (visible container) keeps poping up but with max_gradient
20000 and a smaler Container in the z-direction, it begins to show
someturbulence, too.

>See, I need to know what effect is supposed to be there and what is wrong
>with the current output in order to even know what I am supposed to fix, if
>anything at all...


Yep, that's clear. I thought, I wrote something sufficient in my first post.
Obviously not. Hope this one is better. I, too, just try to find out what
happens.

Marc-Hendrik


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